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Progress: Story Complete [Normal] |
+ LP 3's strength comes from it's
storyline.
+ Game allows you to play music while in a
mech. Apart from game soundtracks you can
also play any music file in your system. You
don't need to do anything game finds all
albums and display them.
- Annoying - Capcom hardly makes exceptions
in this regard and they continue to follow
this trend with LP 3. Map has legend that
won't explain half of stuff, boss fights
when you are in a rig/mech can be a lot
annoying too. Several other small instances
where things could have been kept much
better. They don't find it important to
polish the game, keep things simple. People
will get some headache then they will
eventually figure it out if not they can
always use google. So at times game's
challenge doesn't comes from it's gameplay
but from figuring out what game wants you to
do.
- Boss fights every 3 seconds - Yeah
fighting big monsters is cool but not when
you keep on throwing them one after another.
Worse thing is all of them are same what
changes is their size, otherwise it's same
thing > Dodge when they attack and shoot the
glowing red things on them.
- First few hours are so slow, I felt that
I should be paid for doing all this work.
How do you call this a game?
- Cutscenes - Pre rendered animation is
good but in game animation is ridiculous.
There is no sync between animation and audio
dialogues.
- No save slots - Only one playthrough
possible at a time unless you manually back
up your save files.
- No Mech combat - In LP 3 you have a mech
that won't fire bullets, the only combat
possible is melee.
- The objective markers are not very nicely
programmed, they seem to ignore your
position up to some distance. |