Lost Planet 3
     
     
 
73
   
 
 
 
 
 
 
Release Date: 27-Aug-2013
 

Save System: Checkpoints

 
 
Genre
RPG [  ] Racing (Simulation) [  ] Racing (Arcade) [  ] Puzzle [  ]
Open World [  ] Fighting/Combat [  ] Action [] Survival [  ]
First Person [  ] Third Person [] Shooter [] Horror [  ]
Wrestling [  ] Sports [  ] Stealth [  ] Turn Based [  ]
 
 
Download Save Files (PC)
File Size: 515 KB
Extract the downloaded rar file using Winrar or 7-Zip.
Paste the files in My Documents > My Games >
Progress: Story Complete [Normal]
 
 
Review
+ LP 3's strength comes from it's storyline.

+ Game allows you to play music while in a mech. Apart from game soundtracks you can also play any music file in your system. You don't need to do anything game finds all albums and display them.


- Annoying - Capcom hardly makes exceptions in this regard and they continue to follow this trend with LP 3. Map has legend that won't explain half of stuff, boss fights when you are in a rig/mech can be a lot annoying too. Several other small instances where things could have been kept much better. They don't find it important to polish the game, keep things simple. People will get some headache then they will eventually figure it out if not they can always use google. So at times game's challenge doesn't comes from it's gameplay but from figuring out what game wants you to do.

- Boss fights every 3 seconds - Yeah fighting big monsters is cool but not when you keep on throwing them one after another. Worse thing is all of them are same what changes is their size, otherwise it's same thing > Dodge when they attack and shoot the glowing red things on them.

- First few hours are so slow, I felt that I should be paid for doing all this work. How do you call this a game?

- Cutscenes - Pre rendered animation is good but in game animation is ridiculous. There is no sync between animation and audio dialogues.

- No save slots - Only one playthrough possible at a time unless you manually back up your save files.

- No Mech combat - In LP 3 you have a mech that won't fire bullets, the only combat possible is melee.

- The objective markers are not very nicely programmed, they seem to ignore your position up to some distance.
   
   
       
       
       
  Back to main page