Saints Row 4
     
     
 
82
   
 
 
 
 
 
 
Release Date: 20-Aug-2013
 

Save System: Checkpoints

 
 
Genre
RPG [  ] Racing (Simulation) [  ] Racing (Arcade) [  ] Puzzle [  ]
Open World [] Fighting/Combat [  ] Action [] Survival [  ]
First Person [  ] Third Person [] Shooter [  ] Horror [  ]
Wrestling [  ] Sports [  ] Stealth [  ] Turn Based [  ]
 
 
Download Save Files
Not Available
 
 
Review
+ Collectibles are always a strong point in a Saints game, SR4 is no exception. This time there is only one thing to collect - big shiny data fragments. Yes there are few other things to collect but their share in total collectibles is very negligible. The 1100+ data fragments are scattered all over the small Steelport and almost every building has one. With your superpowers they are very easy to locate and collecting them was so addictive that I didn't touched missions for first few hours.


- Too crazy for it's own good.

- SR4 is fun but it starts to get old and boring at the midway mark in it's 30hour campaign(Main + Side + Collectibles).

- Very small map, considering that you can fly and you can also summon jet plane anytime anywhere the map should have been bigger.

- Graphics got no improvements instead they looked more poor to SR3.


Other
It's not the regular open world game where you drive from point A to point B, do stuff and then get back to your safehouse. You have superpowers, jet is unlocked right at start which can be called anywhere. It's a different experience the only time you are going to drive cars on road will be when mission requires the same. I won't even compare it to GTA or similar games, SR 4 is more like Prototype or Crackdown.
   
   
       
       
       
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