South Park: The Stick of Truth
     
     
 
86
   
 
 
 
 
 
 
Release Date: 04-Mar-2014
 

Save System: Autosaves & Manual save points of progress till last checkpoint.

 
 
Nominated for Game of the Year 2014
 
Genre
RPG [  ] Racing (Simulation) [  ] Racing (Arcade) [  ] Puzzle [  ]
Open World [] Fighting/Combat [  ] Action [  ] Survival [  ]
First Person [  ] Third Person [] Shooter [  ] Horror [  ]
Wrestling [  ] Sports [  ] Stealth [  ] Turn Based []
 
 
Download Save Files (PC)
Not Available
 
 
Review
+ Funny - Probably the funniest game of all time. Comedy was never a strong point of any video game but South Park did it and they did it right.

+ Side quests are important - More you play stronger you become. More you play more friends you find in the game which unlocks perks that make you stronger.


- Tutorials - When you get a new special move you first get a tutorial for it. For some reason these moves are taught differently in training. e.g. Nagasaki fart. In training I was told to press RS down and hold it find frequency and then press RS up. Moments later I had to use this move to clear my way(out of combat), a hint was displayed on the screen but the key combination mentioned was different as compared to tutorial. I tried both but none of them worked, so I opened menu to see what went wrong where I saw that an entirely new set of combination was mentioned for the same move! Guess what it didn't work either. Agitated I turned to my last and best hope, Internet. After searching for a while I found out other people having same issue and the actual method to execute the move. RS down immediately up and hold, then use LS to find frequency, when found hold LS at that spot until move is executed. This seriously need to be patched.

- Narrow Paths - Game looks like show when out of combat which is good but it makes hard to identify some paths. You can see them but when you try to go through them your character won't move like he is blocked by an invisible wall. You think that it's the end of game area and rule it out as your path while the truth is that it's just too narrow and if you keep trying to squeeze in you will make through it.

- First 5 hours - Most of the moves are locked and combat lacks variety. Fast travel points are locked and you get lots of go here and go there quests.

- Combat - There isn't anything special about game's turn based combat system. Yes there are lots of attack options but you will only choose the most effective options. It's also quite easy once you get going, the only time I lost was when I didn't took some boss fight seriously and he decided to do one move kill on both of the characters. But first time it's still fun to play but there isn't much of a replaybility here.
   
   
       
       
       
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