Thief
     
     
 
72
   
 
 
 
 
 
 
Release Date: 25-Feb-2014
 

Save System: Checkpoints + Save anytime (except in a combat or if guards are looking for you)

 
 
Genre
RPG [  ] Racing (Simulation) [  ] Racing (Arcade) [  ] Puzzle []
Open World [  ] Fighting/Combat [  ] Action [  ] Survival [  ]
First Person [] Third Person [  ] Shooter [  ] Horror []
Wrestling [  ] Sports [  ] Stealth [] Turn Based [  ]
 
 
Download Save Files
Not Available
 
 
Review
+ Save Anywhere - This is what every stealth game should do. You can save your game anytime except when guards are pursuing you. You can hide in closets, guards never look in them and game autosaves whenever you enter them. The unlimited saves keep the game fun, you don't have to go through same stuff over and over again.

+ Stealth system - There are multiple ways to reach your objective, you can knock out guards and hide them or play it like a ghost. It's all done right, game just lacks diversity.


- Nothing to get addicted about - Gameplay is too simple, you stick to the shadows and you stay away from the guards. It's exactly same through out the whole game. All the levels look same too. The only thing that keeps you playing is storyline.

- Too Quiet - There is no music unless you are in a combat which is not the way you would like to play thief. You walk slowly in the shadows and only sound you hear is people/guard's chatter here and there.

- Stuck Guards - Sometimes guards get stuck like infinite walking into the wall or just stuck at one place. Problem is reloading the save file or restarting the game won't change anything either. Good thing is that you can throw rocks to distract guards or this could have been a serious game breaking bug where you can't progress without getting spotted.

- City parts between every chapter - Game is short and probably that's why an open world area, a small lifeless city was added to the game with some go from point a to point b side quests. Even if you ignore side quests you still have to endure point a to point b objectives to start next chapter.

- Frame drops in xbox 360 version - Only during some cutscenes, actually it's so bad that audio and video get out of sync. This is weird, if 360 wasn't good enough to handle CGI cutscenes they should have pre-record them and play like a normal video file. May be game goes to extra disc but at least it won't be broken.


The horror rating is just for one chapter but I had to mention it because this level is quite creepy.
   
   
       
       
       
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