+ Save Anywhere - This
is what every stealth game should do. You
can save your game anytime except when
guards are pursuing you. You can hide in
closets, guards never look in them and game
autosaves whenever you enter them. The
unlimited saves keep the game fun, you don't
have to go through same stuff over and over
again.
+ Stealth system - There
are multiple ways to reach your objective,
you can knock out guards and hide them or
play it like a ghost. It's all done right,
game just lacks diversity.
- Nothing to get addicted about
- Gameplay is too simple, you stick to the
shadows and you stay away from the guards.
It's exactly same through out the whole
game. All the levels look same too. The only
thing that keeps you playing is storyline.
- Too Quiet - There is no
music unless you are in a combat which is
not the way you would like to play thief.
You walk slowly in the shadows and only
sound you hear is people/guard's chatter
here and there.
- Stuck Guards - Sometimes
guards get stuck like infinite walking into
the wall or just stuck at one place. Problem
is reloading the save file or restarting the
game won't change anything either. Good
thing is that you can throw rocks to
distract guards or this could have been a
serious game breaking bug where you can't
progress without getting spotted.
- City parts between every chapter
- Game is short and probably that's why an
open world area, a small lifeless city was
added to the game with some go from point a
to point b side quests. Even if you ignore
side quests you still have to endure point a
to point b objectives to start next chapter.
- Frame drops in xbox 360
version - Only during some cutscenes,
actually it's so bad that audio and video
get out of sync. This is weird, if 360
wasn't good enough to handle CGI cutscenes
they should have pre-record them and play
like a normal video file. May be game goes
to extra disc but at least it won't be
broken.
The horror rating is just for one chapter
but I had to mention it because this level
is quite creepy. |